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Litepaper

Everything about how Candy Crawlers works, without the jargon. Numbers can be tuned before launch; this page always shows the current ones.

What it is

Candy Crawlers is a web game on Solana. You open crates to collect cute critters called Crawlers, send them to mine $WICK, and claim what they dig up. The twist: the longer you hold $WICK in your wallet, the harder your crew works, even if you only log in once a week.

$WICK and the Golden Split

$WICK is the game's token. There will only ever be 1,000,000,000 of them, and that number shrinks every time tokens are burned.

Every $WICK you spend in the game (crates, upgrades, vaults, energy refills, the Season Pass and market fees) is split the same way:

ShareGoes toWhat happens to it
65%Mine PotPaid out to mining crews over time
15%BurnDestroyed on-chain for good
10%Holder DropShared among holders every Sunday
10%TeamServers, development and running the game

Crawlers

There are 57 Crawlers to collect: 12 families of four (one of each common rarity), plus 6 Giga and 3 Genesis one-offs. Each has a power level, which decides its share of the mine, and an energy bar, which runs down while it works.

RarityCrate chancePowerMax energy
Normie50%1150
Degen30%3250
Chad14%6400
Whale4.5%10550
Giga1.2%22700
Genesis0.3%35900

Collect all four members of a family and keep them unlisted to give all four +10% power.

Crates

  • A crate costs 100,000 $WICK, and never more than US$5. If the price of $WICK goes up, crates cost fewer tokens.
  • Buy 1, 5 or 10 at a time. Every crate holds one Crawler.
  • Pity: after 25 crates in a row without a Whale or better, the next one is guaranteed to be Whale or better.
  • Diamond Hands holders get Whale, Giga and Genesis chances 1.25x higher.
  • Crate keys open a crate for free. Crawlers from keys can't be sold on the market for their first 14 days.

The Mine

The Mine Pot starts with 20,000,000 $WICK from the treasury and grows with every purchase. Each day it releases 3% of what's in it, a little every minute, shared among every Crawler that's mining, by power.

  • Your crew can have up to 15 Crawlers mining at once.
  • Your share depends on power: the Crawler's level, any family set bonus, and your Diamond Hands multiplier.
  • Mining uses energy. At zero a Crawler falls asleep and slowly recovers.
  • The game shows a live "$WICK per 100 power per day" so you can see what the mine is paying right now.

Cold Storage

Vaults let tired Crawlers recover energy much faster than napping. There's a limited number of each, and they can be traded.

VaultSlotsEnergy per minuteSupplyPrice
Paper Wallet422,5003,000,000 $WICK (max US$150)
Steel Plate651,2006,000,000 $WICK (max US$300)
Hardware Vault8860010,000,000 $WICK (max US$500)
Multisig Bunker121220015,000,000 $WICK (max US$750)
Deep Cold151710020,000,000 $WICK (max US$1,000)

Once a day per Crawler you can also pay to refill its energy straight away. The price scales with rarity, from 5% of a crate for a Normie to 50% for a Genesis.

Upgrades and Dust

Whale, Giga and Genesis Crawlers can level up to level 5. Each level burns one copy, some Dust and a $WICK fee.

  • Whale: any other Whale counts as the copy.
  • Giga: any other Giga counts.
  • Genesis: any other Giga or Genesis counts.
  • Dust comes from dissolving Normies (1), Degens (2) and Chads (4).
RarityLv 1Lv 2Lv 3Lv 4Lv 5Dust, Lv 1 to 5
Whale1026467010028
Giga22508412016056
Genesis3575115155200900

The fee for Whale and Giga upgrades is 20%, 40%, 70% and 100% of a crate for levels 2 to 5. Genesis upgrades cost 20, 40, 60 and 80 crates' worth. On average, taking a Crawler from level 1 to 5 costs about 90 crates for a Whale, 300 for a Giga and 1,000 for a Genesis.

Diamond Hands

Your hold streak is the heart of the game. We check every signed-in wallet's $WICK balance once an hour.

  • Your streak starts the first time your wallet holds at least US$100 of $WICK. That amount is locked in tokens when it starts, so a price drop alone won't stop it.
  • Buying more never resets it. Spending $WICK in the game never resets it either.
  • It resets if your balance drops below 95% of what you started with (after counting what you've spent in the game).
  • If you dip below your locked minimum, the streak pauses: you keep your days but earn no bonus until you're back above it.
TierStreakMining powerAdds
Paper Hands0–2 days1.00xNone yet
Bronze Hands3–6 days1.15xHolder Drop share, ranked Rug Runner
Silver Hands7–13 days1.30x1 free crate key a week
Gold Hands14–29 days1.50xSeason Pass 25% off
Diamond Hands30–59 days1.75xBetter rare crate odds, Season Pass 50% off
Laser Eyes60+ days2.00xAnimated frame, leaderboard badge

The weekly free key goes to Silver Hands and up who have bought at least one crate.

Holder Drop

Every Sunday at 00:00 UTC, the Holder Drop pot is shared among Bronze Hands and up. Your share depends on the lowest balance you held during the week (counted up to 5,000,000 $WICK) times your tier's multiplier. It lands in your claimable balance.

Rug Runner

An endless runner across a scrolling candlestick chart: jump red dump candles, dodge falling rugs and grab green candles. Power-ups include the Diamond Shield (takes one hit), Laser Eyes (pulls in candles) and Moon Boots (double jump).

  • Practice is free for everyone, no wallet needed.
  • Ranked runs need Bronze Hands and cost 50 energy from one of your Crawlers. Giga and Genesis runners start with an extra shield.
  • Every ranked score is replayed on our server before it counts. Suspiciously perfect runs are reviewed before prizes are paid.
Weekly rankPrize
#15 crate keys
#2–33 crate keys
#4–101 crate key
#11–5020 Dust

Season Pass and quests

Seasons last 30 days with 30 levels. You earn XP by opening crates (60), ranked runs (80, up to 3 a day), visiting (30), claiming (40) and daily quests (50 each), up to 400 XP a day.

  • Free track: Dust and key shards (10 shards make a key) for players who have bought at least one crate.
  • Premium track (US$15 in $WICK, with holder discounts): 4 extra keys, a guaranteed Chad at level 10, a guaranteed Whale at level 30, energy potions and more Dust.
  • Three daily quests rotate every day, and at least two of them never cost $WICK.

Market

List Crawlers and Cold Storage vaults for $WICK (minimum 1,000). The buyer pays the listed price; the seller receives it minus an 8% fee, which follows the Golden Split. Listed Crawlers don't mine.

Referrals

Share your link. For every 10 crates bought by friends who joined through it, you get a crate key. Friends only count once they reach Bronze Hands, and you can earn up to 5 referral keys a week.

Claiming

  • Claim once you have at least 1,000 $WICK. Each claim has a 0.01 SOL fee.
  • Up to 10,000,000 $WICK per wallet per day, and 50,000,000 across the whole game. Anything over the limit waits for the next day; nothing is lost.
  • If a payout fails, your balance stays exactly where it was.

Risks

  • We will never ask for your seed phrase or private key. Signing in only asks you to sign a message.
  • You get back at most what goes in. Across all players, the game can only pay out what comes in: 65% of spending through the mine, 10% through the Holder Drop, and the launch seed. Most players should expect to get back less than they spend.
  • Holding earns more in the game. It is not an investment, and nothing here is financial advice.
  • Token prices can fall to zero. Only play with money you can afford to lose.
  • 18+ only, and only where playing is legal for you.

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